government_flavor = {
	name = gov_roman_imperialtwo_governmentweak
	graphics = GFX_evt_victory_arch_byzantine
	priority = 5
	trigger = {
		government = roman_imperial_government
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1		
		}
			}
					
}

government_flavor = {
	name = gov_roman_imperialtwo_governmentmedium
	graphics = GFX_evt_victory_arch_byzantine
	priority = 5
	trigger = {
		government = roman_imperial_government
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}			
		}
			}
					
}

government_flavor = {
	name = gov_roman_imperialtwo_governmentabsolute
	graphics = GFX_evt_victory_arch_byzantine
	priority = 5
	trigger = {
		government = roman_imperial_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0	
			}
					
}

government_flavor = {
	name = gov_roman_imperialtwo_governmentcityweak
	graphics = GFX_evt_victory_arch_byzantine
	priority = 6
	trigger = {
		capital_holding = {
			holding_type = city
		}	
		government = roman_imperial_government
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1		
		}
			}
					
}

government_flavor = {
	name = gov_roman_imperialtwo_governmentcitymedium
	graphics = GFX_evt_victory_arch_byzantine
	priority = 6
	trigger = {
		capital_holding = {
			holding_type = city
		}
		government = roman_imperial_government
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}			
		}
			}
					
}

government_flavor = {
	name = gov_roman_imperialtwo_governmentcityabsolute
	graphics = GFX_evt_victory_arch_byzantine
	priority = 6
	trigger = {
		capital_holding = {
			holding_type = city
		}
		government = roman_imperial_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0	
			}
					
}